Guild Battle Smart Play

Sample shows mid battle oponents with exposed scores that have medals to WIN. Your Red players have best odds of beating anyone listed belowwith shorter drives.


 If Com2us wanted to make guild battle strategy easy they would show both teams on the same list. Sorted by each players longest drives that can't be changed by unequipping. But no, they make everyone open each players stats and then another window just to see if the course is in or out. Then they omit guild battle player numbers from battle result list, so to see who has not been played you need to make a list of names with scores, then look for matches scanning their 1 - 50 list.  Scanning can not be done without opening & closing countless other windows you do not want to see. If everyone on a team goes through this torture process, just to play a smart battle it is hundreds of wasted play hours.

SO to make the best of what we have...

1. During prep period someone with a data base that has stats for each guild team mate, enters abbreviated name and longest drive for each opponent. 

2. When course & tees are listed, players wait until, ins & outs are identified and players best course score is listed. Note This takes an hour plus for one but could be faster if 5 took 10 names each & emailed text to be imported into mane data base. 

3. List of both teams is posted on a blog only teammates know link for, to start first wave of battle play.

4. 10 players with the shortest drives use 2 tickets to expose opponents top 20 longest drivers. 

5. When there are medals to win opponents GB#, Score and Points are posted on board/blog. 

6. Then longer hitters can play shorter or battles they know they can win based on having advantage of knowing actual scores and points needed to WIN.

The challenge to saving everyone time playing smart is keeping the Blog listing updated. Tracking coaches with blog author access, can take turns posting updates and advise team mates on guild Board.

Big advantage for 10 shortest hitters is they get to WIN non preps from top opponents or WIN by sharing Scores & Points. Can't loose so no pressure learning to GB.

13 Specialty Course Teams could each have a long medium and short hitter that practice together, use Live Voice Communication and create Blog Pages to save course hole/cup tips, that can be viewed on a second devise while playing. 

Live Voice Free Options
Skype
https://www.teamspeak.com/downloads 
http://www.raidcall.com/download.html?lang=en 
 http://wiki.mumble.info/wiki/Main_Page