You can get a combo result that will give you S grade with +29 Stats for Clubs and Bags. So doing combinations is like spinning wheels where you have 10 minutes to reset when old is better then new.
Once you get one you're happy with, stop.
When you get new equipment the process begins again."
Do not Combine Covers until you GP after getting Spin Outfits
Combine equal or better equipment
Gold Star Advanced combos, No Power Up Needed
GP Combos should be power upped to 10 to combo.
All Stats from material used are lost and better sold or used for mastering clubs that gets new clubs to fill in big gaps on long shots.
You should reset when...
Grade drops from S to A to B to C.
Total number of stats are reduced or Stat % skewed.
Stamina being high does not affect other stat %.
New outfit can balance Stat % after combination.
Stat % can be Reset for 40,000 GP
Note: Stats can show 100% and still be unbalanced.
Double check to make sure
Impact is Power +30
Control is Power +50
Stamina is 50% of Power
High Power Ups & Advanced Power Ups
To find out how many stats you will get if you only use APU Advanced Power Ups, when you start a game and a window drops with equipment options click on +13 to see stat max.
If you are going for quick cheep stats by using GP for a number of high power ups before you take advantage of 15% increase guaranteed with advanced Power up consider the package you will need stars to purchase for advanced Power Up Passes that can come from Lucky Box Spins or W.C. Rewards.
If you are going for quick cheep stats by using GP for a number of high power ups before you take advantage of 15% increase guaranteed with advanced Power up consider the package you will need stars to purchase for advanced Power Up Passes that can come from Lucky Box Spins or W.C. Rewards.
•••• 700* Single Advanced Power Up
•••1100* Premium PU Package
2 APU's & 10 - 50% Off. 5950 Milage
••• 2700* Gold Premium Package 4 APU's & 50% Off.
300 each 100% GP & Exp. & +3.
500 Hearts, 13500 Milage
SEE NEXT BLOG PAGE
Equip Power Up & Combo Logs
For cost and Stat results that come from Good & Excellent attempts
Possible Combo Results
COURSE any one course (Sawgrass(IN), Aztec, Rolling Hills, etc.)
SHOT any shot type (draw, fade, power, low, rough, bunker, etc.), affects skill level (it is not distance)
SHOT PENALTY Rough|Bunker, decreases penalty applied to shot
STAT Power|Control|Impact|Stamina, affects that stat
CLUB any one club (1w, 2i, 9i, etc.), affects distance
Equipment Type Combo Result
club S All Stats +8 to +10
bag S Perfect Zone +300%
bag|club S STAT +28 to +30
bag S All Stats +7
bag|club S STAT +24 to +27
bag|club S All Stats +6
bag|club S STAT +21 to +23
bag S Control Zone +50%
bag S Rough Penalty -60% to -80%
bag|club S CLUB distance +7 yd
cover S Birdie EXP +4%
cover S COURSE GP|EXP +30%
bag A Perfect Zone +200%
bag A All Stats +5
bag|club A STAT +16 to +20
A All Stats +4
bag|club A STAT +12 to +15
bag|club A All Stats +3
bag|club A STAT +11
bag A Control|Impact Zone +30% to +40%
bag A Bunker Penalty -50%
bag|club A SHOT +2
bag|club A CLUB distance +4 to +6 yd
cover A Birdie GP|EXP +2%
cover A Eagle GP|EXP +6%
cover A Albatross EXP +30%
cover A Hole-In-One GP +30%
cover A COURSE GP|EXP +15%
bag|club B STAT +6 to +10
bag B Control Zone +10%
bag B Rough +1
bag|club B CLUB distance +1 to +3 yd
cover B Birdie EXP +1%
cover B Eagle GP|EXP +3%
cover B Albatross GP +20%
cover B COURSE GP|EXP +5%
bag C All Stats +2
bag|club C STAT +1 to +3
cover C Birdie GP|EXP +0.5%
cover C COURSE GP|EXP +3%